ledger-nano-s-bitshares/doc/nanos-getting-started.md

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Some Background for getting started developing for Nano S

Relevent Repositories

The development SDK: contains header and library files for compiling Nano S applications. Located at: LedgerHQ/nanos-secure-sdk.

Python Tools for Ledger Blue and Nano S: These contain tools for loading apps onto the Nano S, and basic communication between Nano S and a python interface on the computer. Located at: LedgerHQ/blue-loader-python.

  • The various python scripts are documented reasonably well at: Script Reference

Sample Apps: These provide examples of basic operations on the Nano S device. Located at: LedgerHQ/blue-sample-apps.

Documentation

Comprehensive developer documentation does not seem to be available yet (but is expected). Some very good general overview information for developers on the way the BOLOS operating system and apps work and interact is located here, however: Ledger Documentation Hub.

A tutorial for building, installing, and running the Hello World sample app is located here: (part of the docs mentioned above) Getting started. It may be slightly out of date.

Notes and tidbits

Hardware memory and executable formats

Some basic info about the Nano S execution environment memory specs and layout can be divined by looking at the linker scripts script.ld and script.ux.ld in the SDK at LedgerHQ/nanos-secure-sdk.

Note, what follows here comes from my very fuzzy understanding of the linking and loading process and of the BOLOS architecture, and thus is conjectural and could be very wrong, but... from these scripts it can be devined, e.g., that UX code (I think this is BOLOS-provided library code with different security priveledges that the app developer doesn't write, but this is a pure guess) is loaded into a 2 kB window with a 768 byte (wow!) stack size; and that application code is loaded into a 4 kB window with another 768 byte stack. Obviously, this is an extrememly tight execution envirement.

Some wiggle-room is provided by the fact that there is also a read-only (to the application) non-volatile flash ram window of 400 kB. According to docs at (Ledger docs), the executable code and const-declared variables are stored here, so that the limited available volatile ram is not used up for this. And also, a mechanism is provided to carve off some of the ro nvram as rw so that apps can keep some persistant storage.

I actally have no idea how to read these linker scripts, so my conclusions here are "as best I understand them." There is some documentation on linker scripts here: LD Scripts.

Another interesting oddity: the link script places "RAM-initialized variables" into a memory region titled DISCARD and apparently mapped to a non-existent region of address-space on the Nano. This would have the effect of just vaporizing ram-initialized variables altogether, I would (naively??) think. It's weird, but I do think this is exactly what it does, because the BOLOS documentation includes this warning:

Initializers of global non-const variables (including NVRAM variables) are ignored. As such, this data must be initialized by application code.

So global data cannot have initializers. Got it. Couldn't tell you why, but got it. 👍.

Another point: BOLOS code, being embedded, makes frequent use of the volatile keyword. For some reminders of when/what/why volatile is used, here are two links that came up in my google search:

Ah, one reason for such frequent use of volatile is the TRY/CATCH macros evidently can confuse the optimizer in some way. For this reason, it is recommended to declare variables that may be modified inside try/catch/finally contexts as volatile. Referenced in the docs here: Error Handling.