584008004b
We were trying to target Android/iOS/Desktop with the same codebase using Kotlin Multiplatform, but that proved to be more complicated than anticipated. We are simplifying the scope of the project a bit by focusing on Android. Co-authored-by: Severiano Jaramillo <severiano.jaramillo@gmail.com> Reviewed-on: #1
68 lines
1.9 KiB
Text
68 lines
1.9 KiB
Text
plugins {
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alias(libs.plugins.androidApplication)
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alias(libs.plugins.kotlinAndroid)
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}
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android {
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namespace = "net.agorise.kee"
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compileSdk = libs.versions.android.compileSdk.get().toInt()
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defaultConfig {
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applicationId = "net.agorise.kee"
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minSdk = libs.versions.android.minSdk.get().toInt()
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targetSdk = libs.versions.android.targetSdk.get().toInt()
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versionCode = 1
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versionName = "1.0"
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testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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vectorDrawables {
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useSupportLibrary = true
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}
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}
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buildTypes {
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release {
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isMinifyEnabled = false
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proguardFiles(
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getDefaultProguardFile("proguard-android-optimize.txt"),
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"proguard-rules.pro"
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)
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}
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}
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compileOptions {
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sourceCompatibility = JavaVersion.VERSION_11
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targetCompatibility = JavaVersion.VERSION_11
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}
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kotlinOptions {
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jvmTarget = "11"
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}
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buildFeatures {
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compose = true
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}
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composeOptions {
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kotlinCompilerExtensionVersion = libs.versions.composeCompiler.get()
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}
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packaging {
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resources {
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excludes += "/META-INF/{AL2.0,LGPL2.1}"
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}
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}
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}
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dependencies {
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implementation(projects.library.preferences)
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implementation(projects.library.stargate)
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implementation(platform(libs.compose.bom))
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implementation(libs.androidx.activity.compose)
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implementation(libs.androidx.core.ktx)
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implementation(libs.compose.ui)
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implementation(libs.compose.ui.graphics)
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implementation(libs.compose.ui.tooling.preview)
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implementation(libs.compose.material3)
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implementation(libs.voyager.navigator)
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implementation(libs.voyager.screenmodel)
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debugImplementation(libs.compose.ui.tooling)
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debugImplementation(libs.compose.ui.test.manifest)
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}
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