Fix small issue in the NodeLatencyVerifier that caused incorrect (very small) readings to no-reachable nodes due to no internet connection.
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1 changed files with 14 additions and 5 deletions
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@ -22,7 +22,7 @@ import okhttp3.WebSocketListener;
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public class NodeLatencyVerifier {
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private final String TAG = this.getClass().getName();
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public static final int DEFAULT_LATENCY_VERIFICATION_PERIOD = 5 * 1000;
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private static final int DEFAULT_LATENCY_VERIFICATION_PERIOD = 5 * 1000;
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// Variable used to store the list of nodes that should be verified
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private List<FullNode> mNodeList;
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@ -88,7 +88,7 @@ public class NodeLatencyVerifier {
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long before = System.currentTimeMillis();
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timestamps.put(fullNode, before);
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// We want to reuse the same OkHttoClient instance if possible
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// We want to reuse the same OkHttpClient instance if possible
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if(client == null) client = new OkHttpClient();
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// Same thing with the Request instance, we want to reuse them. But since
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@ -145,9 +145,18 @@ public class NodeLatencyVerifier {
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HttpUrl url = webSocket.request().url();
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if(nodeURLMap.containsKey(url)){
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FullNode fullNode = nodeURLMap.get(url);
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long after = System.currentTimeMillis();
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long before = timestamps.get(fullNode);
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long delay = after - before;
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long delay;
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if(response == null) {
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// There is no internet connection, or the node is unreachable. We are just
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// putting an artificial delay.
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delay = 10000;
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} else {
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long after = System.currentTimeMillis();
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long before = timestamps.get(fullNode);
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delay = after - before;
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}
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fullNode.addLatencyValue(delay);
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subject.onNext(fullNode);
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}else{
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