Changed to rounded gravatars

This commit is contained in:
Severiano Jaramillo 2017-12-06 14:32:52 -06:00
parent 1ac0a591fc
commit bbd0cdcfda
5 changed files with 501 additions and 4 deletions

View file

@ -0,0 +1,450 @@
package cy.agorise.crystalwallet.util;
import android.annotation.TargetApi;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffColorFilter;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.net.Uri;
import android.os.Build;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.widget.ImageView;
import cy.agorise.crystalwallet.R;
/**
* Custom ImageView for circular images in Android while maintaining the
* best draw performance and supporting custom borders & selectors.
*/
public class CircularImageView extends ImageView {
// For logging purposes
private static final String TAG = CircularImageView.class.getSimpleName();
// Default property values
private static final boolean SHADOW_ENABLED = false;
private static final float SHADOW_RADIUS = 4f;
private static final float SHADOW_DX = 0f;
private static final float SHADOW_DY = 2f;
private static final int SHADOW_COLOR = Color.BLACK;
// Border & Selector configuration variables
private boolean hasBorder;
private boolean hasSelector;
private boolean isSelected;
private int borderWidth;
private int canvasSize;
private int selectorStrokeWidth;
// Shadow properties
private boolean shadowEnabled;
private float shadowRadius;
private float shadowDx;
private float shadowDy;
private int shadowColor;
// Objects used for the actual drawing
private BitmapShader shader;
private Bitmap image;
private Paint paint;
private Paint paintBorder;
private Paint paintSelectorBorder;
private ColorFilter selectorFilter;
public CircularImageView(Context context) {
this(context, null, R.styleable.CircularImageViewStyle_circularImageViewDefault);
}
public CircularImageView(Context context, AttributeSet attrs) {
this(context, attrs, R.styleable.CircularImageViewStyle_circularImageViewDefault);
}
public CircularImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context, attrs, defStyleAttr);
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public CircularImageView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init(context, attrs, defStyleAttr);
}
/**
* Initializes paint objects and sets desired attributes.
* @param context Context
* @param attrs Attributes
* @param defStyle Default Style
*/
private void init(Context context, AttributeSet attrs, int defStyle) {
// Initialize paint objects
paint = new Paint();
paint.setAntiAlias(true);
paintBorder = new Paint();
paintBorder.setAntiAlias(true);
paintBorder.setStyle(Paint.Style.STROKE);
paintSelectorBorder = new Paint();
paintSelectorBorder.setAntiAlias(true);
// Enable software rendering on HoneyComb and up. (needed for shadow)
if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB)
setLayerType(LAYER_TYPE_SOFTWARE, null);
// Load the styled attributes and set their properties
TypedArray attributes = context.obtainStyledAttributes(attrs, R.styleable.CircularImageView, defStyle, 0);
// Check for extra features being enabled
hasBorder = attributes.getBoolean(R.styleable.CircularImageView_civ_border, false);
hasSelector = attributes.getBoolean(R.styleable.CircularImageView_civ_selector, false);
shadowEnabled = attributes.getBoolean(R.styleable.CircularImageView_civ_shadow, SHADOW_ENABLED);
// Set border properties, if enabled
if(hasBorder) {
int defaultBorderSize = (int) (2 * context.getResources().getDisplayMetrics().density + 0.5f);
setBorderWidth(attributes.getDimensionPixelOffset(R.styleable.CircularImageView_civ_borderWidth, defaultBorderSize));
setBorderColor(attributes.getColor(R.styleable.CircularImageView_civ_borderColor, Color.WHITE));
}
// Set selector properties, if enabled
if(hasSelector) {
int defaultSelectorSize = (int) (2 * context.getResources().getDisplayMetrics().density + 0.5f);
setSelectorColor(attributes.getColor(R.styleable.CircularImageView_civ_selectorColor, Color.TRANSPARENT));
setSelectorStrokeWidth(attributes.getDimensionPixelOffset(R.styleable.CircularImageView_civ_selectorStrokeWidth, defaultSelectorSize));
setSelectorStrokeColor(attributes.getColor(R.styleable.CircularImageView_civ_selectorStrokeColor, Color.BLUE));
}
// Set shadow properties, if enabled
if(shadowEnabled) {
shadowRadius = attributes.getFloat(R.styleable.CircularImageView_civ_shadowRadius, SHADOW_RADIUS);
shadowDx = attributes.getFloat(R.styleable.CircularImageView_civ_shadowDx, SHADOW_DX);
shadowDy = attributes.getFloat(R.styleable.CircularImageView_civ_shadowDy, SHADOW_DY);
shadowColor = attributes.getColor(R.styleable.CircularImageView_civ_shadowColor, SHADOW_COLOR);
setShadowEnabled(true);
}
// We no longer need our attributes TypedArray, give it back to cache
attributes.recycle();
}
/**
* Sets the CircularImageView's border width in pixels.
* @param borderWidth Width in pixels for the border.
*/
public void setBorderWidth(int borderWidth) {
this.borderWidth = borderWidth;
if(paintBorder != null)
paintBorder.setStrokeWidth(borderWidth);
requestLayout();
invalidate();
}
/**
* Sets the CircularImageView's basic border color.
* @param borderColor The new color (including alpha) to set the border.
*/
public void setBorderColor(int borderColor) {
if (paintBorder != null)
paintBorder.setColor(borderColor);
this.invalidate();
}
/**
* Sets the color of the selector to be draw over the
* CircularImageView. Be sure to provide some opacity.
* @param selectorColor The color (including alpha) to set for the selector overlay.
*/
public void setSelectorColor(int selectorColor) {
this.selectorFilter = new PorterDuffColorFilter(selectorColor, PorterDuff.Mode.SRC_ATOP);
this.invalidate();
}
/**
* Sets the stroke width to be drawn around the CircularImageView
* during click events when the selector is enabled.
* @param selectorStrokeWidth Width in pixels for the selector stroke.
*/
public void setSelectorStrokeWidth(int selectorStrokeWidth) {
this.selectorStrokeWidth = selectorStrokeWidth;
this.requestLayout();
this.invalidate();
}
/**
* Sets the stroke color to be drawn around the CircularImageView
* during click events when the selector is enabled.
* @param selectorStrokeColor The color (including alpha) to set for the selector stroke.
*/
public void setSelectorStrokeColor(int selectorStrokeColor) {
if (paintSelectorBorder != null)
paintSelectorBorder.setColor(selectorStrokeColor);
this.invalidate();
}
/**
* Enables a dark shadow for this CircularImageView.
* @param enabled Set to true to draw a shadow or false to disable it.
*/
public void setShadowEnabled(boolean enabled) {
shadowEnabled = enabled;
updateShadow();
}
/**
* Enables a dark shadow for this CircularImageView.
* If the radius is set to 0, the shadow is removed.
* @param radius Radius for the shadow to extend to.
* @param dx Horizontal shadow offset.
* @param dy Vertical shadow offset.
* @param color The color of the shadow to apply.
*/
public void setShadow(float radius, float dx, float dy, int color) {
shadowRadius = radius;
shadowDx = dx;
shadowDy = dy;
shadowColor = color;
updateShadow();
}
@Override
public void onDraw(Canvas canvas) {
// Don't draw anything without an image
if(image == null)
return;
// Nothing to draw (Empty bounds)
if(image.getHeight() == 0 || image.getWidth() == 0)
return;
// Update shader if canvas size has changed
int oldCanvasSize = canvasSize;
canvasSize = getWidth() < getHeight() ? getWidth() : getHeight();
if(oldCanvasSize != canvasSize)
updateBitmapShader();
// Apply shader to paint
paint.setShader(shader);
// Keep track of selectorStroke/border width
int outerWidth = 0;
// Get the exact X/Y axis of the view
int center = canvasSize / 2;
if(hasSelector && isSelected) { // Draw the selector stroke & apply the selector filter, if applicable
outerWidth = selectorStrokeWidth;
center = (canvasSize - (outerWidth * 2)) / 2;
paint.setColorFilter(selectorFilter);
canvas.drawCircle(center + outerWidth, center + outerWidth, ((canvasSize - (outerWidth * 2)) / 2) + outerWidth - 4.0f, paintSelectorBorder);
}
else if(hasBorder) { // If no selector was drawn, draw a border and clear the filter instead... if enabled
outerWidth = borderWidth;
center = (canvasSize - (outerWidth * 2)) / 2;
paint.setColorFilter(null);
RectF rekt = new RectF(0 + outerWidth / 2, 0 + outerWidth / 2, canvasSize - outerWidth / 2, canvasSize - outerWidth / 2);
canvas.drawArc(rekt, 360, 360, false, paintBorder);
//canvas.drawCircle(center + outerWidth, center + outerWidth, ((canvasSize - (outerWidth * 2)) / 2) + outerWidth - 4.0f, paintBorder);
}
else // Clear the color filter if no selector nor border were drawn
paint.setColorFilter(null);
// Draw the circular image itself
canvas.drawCircle(center + outerWidth, center + outerWidth, ((canvasSize - (outerWidth * 2)) / 2), paint);
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
// Check for clickable state and do nothing if disabled
if(!this.isClickable()) {
this.isSelected = false;
return super.onTouchEvent(event);
}
// Set selected state based on Motion Event
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
this.isSelected = true;
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_SCROLL:
case MotionEvent.ACTION_OUTSIDE:
case MotionEvent.ACTION_CANCEL:
this.isSelected = false;
break;
}
// Redraw image and return super type
this.invalidate();
return super.dispatchTouchEvent(event);
}
@Override
public void setImageURI(Uri uri) {
super.setImageURI(uri);
// Extract a Bitmap out of the drawable & set it as the main shader
image = drawableToBitmap(getDrawable());
if(canvasSize > 0)
updateBitmapShader();
}
@Override
public void setImageResource(int resId) {
super.setImageResource(resId);
// Extract a Bitmap out of the drawable & set it as the main shader
image = drawableToBitmap(getDrawable());
if(canvasSize > 0)
updateBitmapShader();
}
@Override
public void setImageDrawable(Drawable drawable) {
super.setImageDrawable(drawable);
// Extract a Bitmap out of the drawable & set it as the main shader
image = drawableToBitmap(getDrawable());
if(canvasSize > 0)
updateBitmapShader();
}
@Override
public void setImageBitmap(Bitmap bm) {
super.setImageBitmap(bm);
// Extract a Bitmap out of the drawable & set it as the main shader
image = bm;
if(canvasSize > 0)
updateBitmapShader();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int width = measureWidth(widthMeasureSpec);
int height = measureHeight(heightMeasureSpec);
setMeasuredDimension(width, height);
}
private int measureWidth(int measureSpec) {
int result;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
// The parent has determined an exact size for the child.
result = specSize;
}
else if (specMode == MeasureSpec.AT_MOST) {
// The child can be as large as it wants up to the specified size.
result = specSize;
}
else {
// The parent has not imposed any constraint on the child.
result = canvasSize;
}
return result;
}
private int measureHeight(int measureSpecHeight) {
int result;
int specMode = MeasureSpec.getMode(measureSpecHeight);
int specSize = MeasureSpec.getSize(measureSpecHeight);
if (specMode == MeasureSpec.EXACTLY) {
// We were told how big to be
result = specSize;
} else if (specMode == MeasureSpec.AT_MOST) {
// The child can be as large as it wants up to the specified size.
result = specSize;
} else {
// Measure the text (beware: ascent is a negative number)
result = canvasSize;
}
return (result + 2);
}
// TODO: Update shadow layers based on border/selector state and visibility.
private void updateShadow() {
float radius = shadowEnabled ? shadowRadius : 0;
//paint.setShadowLayer(radius, shadowDx, shadowDy, shadowColor);
paintBorder.setShadowLayer(radius, shadowDx, shadowDy, shadowColor);
paintSelectorBorder.setShadowLayer(radius, shadowDx, shadowDy, shadowColor);
}
/**
* Convert a drawable object into a Bitmap.
* @param drawable Drawable to extract a Bitmap from.
* @return A Bitmap created from the drawable parameter.
*/
public Bitmap drawableToBitmap(Drawable drawable) {
if (drawable == null) // Don't do anything without a proper drawable
return null;
else if (drawable instanceof BitmapDrawable) { // Use the getBitmap() method instead if BitmapDrawable
Log.i(TAG, "Bitmap drawable!");
return ((BitmapDrawable) drawable).getBitmap();
}
int intrinsicWidth = drawable.getIntrinsicWidth();
int intrinsicHeight = drawable.getIntrinsicHeight();
if (!(intrinsicWidth > 0 && intrinsicHeight > 0))
return null;
try {
// Create Bitmap object out of the drawable
Bitmap bitmap = Bitmap.createBitmap(intrinsicWidth, intrinsicHeight, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
} catch (OutOfMemoryError e) {
// Simply return null of failed bitmap creations
Log.e(TAG, "Encountered OutOfMemoryError while generating bitmap!");
return null;
}
}
// TODO TEST REMOVE
public void setIconModeEnabled(boolean e) {}
/**
* Re-initializes the shader texture used to fill in
* the Circle upon drawing.
*/
public void updateBitmapShader() {
if (image == null)
return;
shader = new BitmapShader(image, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
if(canvasSize != image.getWidth() || canvasSize != image.getHeight()) {
Matrix matrix = new Matrix();
float scale = (float) canvasSize / (float) image.getWidth();
matrix.setScale(scale, scale);
shader.setLocalMatrix(matrix);
}
}
/**
* @return Whether or not this view is currently
* in its selected state.
*/
public boolean isSelected() {
return this.isSelected;
}
}

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View file

@ -25,9 +25,9 @@
app:title="Client Logo"
app:titleTextColor="@color/white" >
<ImageView
<cy.agorise.crystalwallet.util.CircularImageView
android:id="@+id/toolbar_logo"
android:src="@drawable/gravtr"
android:src="@drawable/ken_code_gravatar"
android:layout_width="?attr/actionBarSize"
android:layout_height="match_parent"
android:layout_marginEnd="14dp"

View file

@ -31,11 +31,11 @@
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<ImageView
<cy.agorise.crystalwallet.util.CircularImageView
android:id="@+id/gravatar"
android:layout_width="60dp"
android:layout_height="60dp"
android:src="@drawable/gravtr"
android:src="@drawable/ken_code_gravatar"
android:layout_marginStart="32dp"
android:layout_marginTop="90dp"
app:layout_constraintStart_toStartOf="parent"
@ -129,6 +129,16 @@
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="@+id/etAmount" />
<View
android:id="@+id/viewSpinner"
android:layout_width="0dp"
android:layout_height="3dp"
android:layout_marginTop="5dp"
android:background="@color/gray"
app:layout_constraintEnd_toEndOf="@+id/spAsset"
app:layout_constraintStart_toStartOf="@+id/spAsset"
app:layout_constraintTop_toBottomOf="@id/spAsset" />
<TextView
android:id="@+id/tvAssetError"
android:layout_width="0dp"

View file

@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- CircularImageView Custom Styling -->
<declare-styleable name="CircularImageView">
<!-- Whether or not to draw a circular border around the image. -->
<attr name="civ_border" format="boolean"/>
<!-- The color of the border draw around the image. (if enabled) -->
<attr name="civ_borderColor" format="color"/>
<!-- Makes the border this pixels wide. (if enabled) -->
<attr name="civ_borderWidth" format="dimension"/>
<!-- Whether or not to draw a selector on this view upon touch events. -->
<attr name="civ_selector" format="boolean"/>
<!-- The color of the selector draw on top of the image upon touch events. (if enabled) -->
<attr name="civ_selectorColor" format="color"/>
<!-- The color of the selector stroke drawn around the image upon touch events. Be sure to provide some opacity. (if enabled) -->
<attr name="civ_selectorStrokeColor" format="color"/>
<!-- The selector stroke drawn around the image upon touch events this pixels wide. (if enabled) -->
<attr name="civ_selectorStrokeWidth" format="dimension"/>
<!-- Whether or not to draw a shadow around your circular image. -->
<attr name="civ_shadow" format="boolean"/>
<!-- The radius for the shadow to extend to. (if enabled) -->
<attr name="civ_shadowRadius" format="float"/>
<!-- Horizontal shadow offset. (if enabled) -->
<attr name="civ_shadowDx" format="float"/>
<!-- Vertical shadow offset. (if enabled) -->
<attr name="civ_shadowDy" format="float"/>
<!-- The color of the shadow drawn around your circular image. (if enabled) -->
<attr name="civ_shadowColor" format="color"/>
</declare-styleable>
<declare-styleable name="CircularImageViewStyle">
<attr name="circularImageViewDefault" format="reference"/>
</declare-styleable>
</resources>