Changed to rounded gravatars
This commit is contained in:
parent
1ac0a591fc
commit
bbd0cdcfda
5 changed files with 501 additions and 4 deletions
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@ -0,0 +1,450 @@
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package cy.agorise.crystalwallet.util;
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import android.annotation.TargetApi;
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import android.content.Context;
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import android.content.res.TypedArray;
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import android.graphics.Bitmap;
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import android.graphics.BitmapShader;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.ColorFilter;
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import android.graphics.Matrix;
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import android.graphics.Paint;
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import android.graphics.PorterDuff;
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import android.graphics.PorterDuffColorFilter;
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import android.graphics.RectF;
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import android.graphics.Shader;
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import android.graphics.drawable.BitmapDrawable;
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import android.graphics.drawable.Drawable;
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import android.net.Uri;
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import android.os.Build;
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import android.util.AttributeSet;
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import android.util.Log;
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import android.view.MotionEvent;
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import android.widget.ImageView;
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import cy.agorise.crystalwallet.R;
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/**
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* Custom ImageView for circular images in Android while maintaining the
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* best draw performance and supporting custom borders & selectors.
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*/
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public class CircularImageView extends ImageView {
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// For logging purposes
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private static final String TAG = CircularImageView.class.getSimpleName();
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// Default property values
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private static final boolean SHADOW_ENABLED = false;
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private static final float SHADOW_RADIUS = 4f;
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private static final float SHADOW_DX = 0f;
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private static final float SHADOW_DY = 2f;
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private static final int SHADOW_COLOR = Color.BLACK;
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// Border & Selector configuration variables
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private boolean hasBorder;
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private boolean hasSelector;
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private boolean isSelected;
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private int borderWidth;
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private int canvasSize;
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private int selectorStrokeWidth;
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// Shadow properties
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private boolean shadowEnabled;
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private float shadowRadius;
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private float shadowDx;
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private float shadowDy;
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private int shadowColor;
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// Objects used for the actual drawing
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private BitmapShader shader;
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private Bitmap image;
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private Paint paint;
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private Paint paintBorder;
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private Paint paintSelectorBorder;
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private ColorFilter selectorFilter;
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public CircularImageView(Context context) {
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this(context, null, R.styleable.CircularImageViewStyle_circularImageViewDefault);
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}
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public CircularImageView(Context context, AttributeSet attrs) {
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this(context, attrs, R.styleable.CircularImageViewStyle_circularImageViewDefault);
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}
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public CircularImageView(Context context, AttributeSet attrs, int defStyleAttr) {
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super(context, attrs, defStyleAttr);
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init(context, attrs, defStyleAttr);
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}
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@TargetApi(Build.VERSION_CODES.LOLLIPOP)
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public CircularImageView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
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super(context, attrs, defStyleAttr, defStyleRes);
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init(context, attrs, defStyleAttr);
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}
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/**
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* Initializes paint objects and sets desired attributes.
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* @param context Context
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* @param attrs Attributes
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* @param defStyle Default Style
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*/
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private void init(Context context, AttributeSet attrs, int defStyle) {
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// Initialize paint objects
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paint = new Paint();
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paint.setAntiAlias(true);
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paintBorder = new Paint();
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paintBorder.setAntiAlias(true);
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paintBorder.setStyle(Paint.Style.STROKE);
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paintSelectorBorder = new Paint();
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paintSelectorBorder.setAntiAlias(true);
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// Enable software rendering on HoneyComb and up. (needed for shadow)
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if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB)
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setLayerType(LAYER_TYPE_SOFTWARE, null);
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// Load the styled attributes and set their properties
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TypedArray attributes = context.obtainStyledAttributes(attrs, R.styleable.CircularImageView, defStyle, 0);
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// Check for extra features being enabled
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hasBorder = attributes.getBoolean(R.styleable.CircularImageView_civ_border, false);
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hasSelector = attributes.getBoolean(R.styleable.CircularImageView_civ_selector, false);
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shadowEnabled = attributes.getBoolean(R.styleable.CircularImageView_civ_shadow, SHADOW_ENABLED);
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// Set border properties, if enabled
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if(hasBorder) {
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int defaultBorderSize = (int) (2 * context.getResources().getDisplayMetrics().density + 0.5f);
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setBorderWidth(attributes.getDimensionPixelOffset(R.styleable.CircularImageView_civ_borderWidth, defaultBorderSize));
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setBorderColor(attributes.getColor(R.styleable.CircularImageView_civ_borderColor, Color.WHITE));
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}
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// Set selector properties, if enabled
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if(hasSelector) {
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int defaultSelectorSize = (int) (2 * context.getResources().getDisplayMetrics().density + 0.5f);
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setSelectorColor(attributes.getColor(R.styleable.CircularImageView_civ_selectorColor, Color.TRANSPARENT));
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setSelectorStrokeWidth(attributes.getDimensionPixelOffset(R.styleable.CircularImageView_civ_selectorStrokeWidth, defaultSelectorSize));
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setSelectorStrokeColor(attributes.getColor(R.styleable.CircularImageView_civ_selectorStrokeColor, Color.BLUE));
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}
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// Set shadow properties, if enabled
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if(shadowEnabled) {
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shadowRadius = attributes.getFloat(R.styleable.CircularImageView_civ_shadowRadius, SHADOW_RADIUS);
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shadowDx = attributes.getFloat(R.styleable.CircularImageView_civ_shadowDx, SHADOW_DX);
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shadowDy = attributes.getFloat(R.styleable.CircularImageView_civ_shadowDy, SHADOW_DY);
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shadowColor = attributes.getColor(R.styleable.CircularImageView_civ_shadowColor, SHADOW_COLOR);
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setShadowEnabled(true);
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}
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// We no longer need our attributes TypedArray, give it back to cache
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attributes.recycle();
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}
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/**
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* Sets the CircularImageView's border width in pixels.
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* @param borderWidth Width in pixels for the border.
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*/
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public void setBorderWidth(int borderWidth) {
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this.borderWidth = borderWidth;
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if(paintBorder != null)
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paintBorder.setStrokeWidth(borderWidth);
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requestLayout();
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invalidate();
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}
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/**
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* Sets the CircularImageView's basic border color.
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* @param borderColor The new color (including alpha) to set the border.
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*/
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public void setBorderColor(int borderColor) {
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if (paintBorder != null)
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paintBorder.setColor(borderColor);
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this.invalidate();
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}
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/**
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* Sets the color of the selector to be draw over the
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* CircularImageView. Be sure to provide some opacity.
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* @param selectorColor The color (including alpha) to set for the selector overlay.
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*/
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public void setSelectorColor(int selectorColor) {
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this.selectorFilter = new PorterDuffColorFilter(selectorColor, PorterDuff.Mode.SRC_ATOP);
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this.invalidate();
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}
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/**
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* Sets the stroke width to be drawn around the CircularImageView
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* during click events when the selector is enabled.
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* @param selectorStrokeWidth Width in pixels for the selector stroke.
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*/
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public void setSelectorStrokeWidth(int selectorStrokeWidth) {
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this.selectorStrokeWidth = selectorStrokeWidth;
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this.requestLayout();
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this.invalidate();
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}
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/**
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* Sets the stroke color to be drawn around the CircularImageView
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* during click events when the selector is enabled.
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* @param selectorStrokeColor The color (including alpha) to set for the selector stroke.
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*/
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public void setSelectorStrokeColor(int selectorStrokeColor) {
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if (paintSelectorBorder != null)
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paintSelectorBorder.setColor(selectorStrokeColor);
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this.invalidate();
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}
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/**
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* Enables a dark shadow for this CircularImageView.
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* @param enabled Set to true to draw a shadow or false to disable it.
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*/
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public void setShadowEnabled(boolean enabled) {
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shadowEnabled = enabled;
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updateShadow();
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}
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/**
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* Enables a dark shadow for this CircularImageView.
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* If the radius is set to 0, the shadow is removed.
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* @param radius Radius for the shadow to extend to.
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* @param dx Horizontal shadow offset.
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* @param dy Vertical shadow offset.
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* @param color The color of the shadow to apply.
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*/
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public void setShadow(float radius, float dx, float dy, int color) {
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shadowRadius = radius;
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shadowDx = dx;
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shadowDy = dy;
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shadowColor = color;
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updateShadow();
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}
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@Override
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public void onDraw(Canvas canvas) {
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// Don't draw anything without an image
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if(image == null)
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return;
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// Nothing to draw (Empty bounds)
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if(image.getHeight() == 0 || image.getWidth() == 0)
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return;
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// Update shader if canvas size has changed
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int oldCanvasSize = canvasSize;
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canvasSize = getWidth() < getHeight() ? getWidth() : getHeight();
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if(oldCanvasSize != canvasSize)
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updateBitmapShader();
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// Apply shader to paint
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paint.setShader(shader);
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// Keep track of selectorStroke/border width
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int outerWidth = 0;
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// Get the exact X/Y axis of the view
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int center = canvasSize / 2;
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if(hasSelector && isSelected) { // Draw the selector stroke & apply the selector filter, if applicable
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outerWidth = selectorStrokeWidth;
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center = (canvasSize - (outerWidth * 2)) / 2;
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paint.setColorFilter(selectorFilter);
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canvas.drawCircle(center + outerWidth, center + outerWidth, ((canvasSize - (outerWidth * 2)) / 2) + outerWidth - 4.0f, paintSelectorBorder);
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}
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else if(hasBorder) { // If no selector was drawn, draw a border and clear the filter instead... if enabled
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outerWidth = borderWidth;
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center = (canvasSize - (outerWidth * 2)) / 2;
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paint.setColorFilter(null);
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RectF rekt = new RectF(0 + outerWidth / 2, 0 + outerWidth / 2, canvasSize - outerWidth / 2, canvasSize - outerWidth / 2);
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canvas.drawArc(rekt, 360, 360, false, paintBorder);
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//canvas.drawCircle(center + outerWidth, center + outerWidth, ((canvasSize - (outerWidth * 2)) / 2) + outerWidth - 4.0f, paintBorder);
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}
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else // Clear the color filter if no selector nor border were drawn
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paint.setColorFilter(null);
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// Draw the circular image itself
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canvas.drawCircle(center + outerWidth, center + outerWidth, ((canvasSize - (outerWidth * 2)) / 2), paint);
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}
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@Override
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public boolean dispatchTouchEvent(MotionEvent event) {
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// Check for clickable state and do nothing if disabled
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if(!this.isClickable()) {
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this.isSelected = false;
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return super.onTouchEvent(event);
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}
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// Set selected state based on Motion Event
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switch(event.getAction()) {
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case MotionEvent.ACTION_DOWN:
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this.isSelected = true;
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break;
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case MotionEvent.ACTION_UP:
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case MotionEvent.ACTION_SCROLL:
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case MotionEvent.ACTION_OUTSIDE:
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case MotionEvent.ACTION_CANCEL:
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this.isSelected = false;
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break;
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}
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// Redraw image and return super type
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this.invalidate();
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return super.dispatchTouchEvent(event);
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}
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@Override
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public void setImageURI(Uri uri) {
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super.setImageURI(uri);
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// Extract a Bitmap out of the drawable & set it as the main shader
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image = drawableToBitmap(getDrawable());
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if(canvasSize > 0)
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updateBitmapShader();
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}
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@Override
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public void setImageResource(int resId) {
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super.setImageResource(resId);
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// Extract a Bitmap out of the drawable & set it as the main shader
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image = drawableToBitmap(getDrawable());
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if(canvasSize > 0)
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updateBitmapShader();
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}
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@Override
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public void setImageDrawable(Drawable drawable) {
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super.setImageDrawable(drawable);
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// Extract a Bitmap out of the drawable & set it as the main shader
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image = drawableToBitmap(getDrawable());
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if(canvasSize > 0)
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updateBitmapShader();
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}
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@Override
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public void setImageBitmap(Bitmap bm) {
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super.setImageBitmap(bm);
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// Extract a Bitmap out of the drawable & set it as the main shader
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image = bm;
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if(canvasSize > 0)
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updateBitmapShader();
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}
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@Override
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protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
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int width = measureWidth(widthMeasureSpec);
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int height = measureHeight(heightMeasureSpec);
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setMeasuredDimension(width, height);
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}
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private int measureWidth(int measureSpec) {
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int result;
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int specMode = MeasureSpec.getMode(measureSpec);
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int specSize = MeasureSpec.getSize(measureSpec);
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if (specMode == MeasureSpec.EXACTLY) {
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// The parent has determined an exact size for the child.
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result = specSize;
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}
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else if (specMode == MeasureSpec.AT_MOST) {
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// The child can be as large as it wants up to the specified size.
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result = specSize;
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}
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else {
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// The parent has not imposed any constraint on the child.
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result = canvasSize;
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}
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return result;
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}
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private int measureHeight(int measureSpecHeight) {
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int result;
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int specMode = MeasureSpec.getMode(measureSpecHeight);
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int specSize = MeasureSpec.getSize(measureSpecHeight);
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if (specMode == MeasureSpec.EXACTLY) {
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// We were told how big to be
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result = specSize;
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} else if (specMode == MeasureSpec.AT_MOST) {
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// The child can be as large as it wants up to the specified size.
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result = specSize;
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} else {
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// Measure the text (beware: ascent is a negative number)
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result = canvasSize;
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}
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return (result + 2);
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}
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// TODO: Update shadow layers based on border/selector state and visibility.
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private void updateShadow() {
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float radius = shadowEnabled ? shadowRadius : 0;
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//paint.setShadowLayer(radius, shadowDx, shadowDy, shadowColor);
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paintBorder.setShadowLayer(radius, shadowDx, shadowDy, shadowColor);
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paintSelectorBorder.setShadowLayer(radius, shadowDx, shadowDy, shadowColor);
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}
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/**
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* Convert a drawable object into a Bitmap.
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* @param drawable Drawable to extract a Bitmap from.
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* @return A Bitmap created from the drawable parameter.
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*/
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public Bitmap drawableToBitmap(Drawable drawable) {
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if (drawable == null) // Don't do anything without a proper drawable
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return null;
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else if (drawable instanceof BitmapDrawable) { // Use the getBitmap() method instead if BitmapDrawable
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Log.i(TAG, "Bitmap drawable!");
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return ((BitmapDrawable) drawable).getBitmap();
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}
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int intrinsicWidth = drawable.getIntrinsicWidth();
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int intrinsicHeight = drawable.getIntrinsicHeight();
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if (!(intrinsicWidth > 0 && intrinsicHeight > 0))
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return null;
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try {
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// Create Bitmap object out of the drawable
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Bitmap bitmap = Bitmap.createBitmap(intrinsicWidth, intrinsicHeight, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(bitmap);
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drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
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drawable.draw(canvas);
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return bitmap;
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} catch (OutOfMemoryError e) {
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// Simply return null of failed bitmap creations
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Log.e(TAG, "Encountered OutOfMemoryError while generating bitmap!");
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return null;
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}
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}
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// TODO TEST REMOVE
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public void setIconModeEnabled(boolean e) {}
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/**
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* Re-initializes the shader texture used to fill in
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* the Circle upon drawing.
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*/
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public void updateBitmapShader() {
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if (image == null)
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return;
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shader = new BitmapShader(image, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
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if(canvasSize != image.getWidth() || canvasSize != image.getHeight()) {
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Matrix matrix = new Matrix();
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float scale = (float) canvasSize / (float) image.getWidth();
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matrix.setScale(scale, scale);
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shader.setLocalMatrix(matrix);
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}
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}
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/**
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* @return Whether or not this view is currently
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* in its selected state.
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*/
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public boolean isSelected() {
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return this.isSelected;
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}
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}
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BIN
app/src/main/res/drawable/ken_code_gravatar.png
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BIN
app/src/main/res/drawable/ken_code_gravatar.png
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After Width: | Height: | Size: 73 KiB |
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@ -25,9 +25,9 @@
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app:title="Client Logo"
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app:titleTextColor="@color/white" >
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<ImageView
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<cy.agorise.crystalwallet.util.CircularImageView
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android:id="@+id/toolbar_logo"
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android:src="@drawable/gravtr"
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android:src="@drawable/ken_code_gravatar"
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android:layout_width="?attr/actionBarSize"
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android:layout_height="match_parent"
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android:layout_marginEnd="14dp"
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@ -31,11 +31,11 @@
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app:layout_constraintStart_toStartOf="parent"
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app:layout_constraintTop_toTopOf="parent" />
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<ImageView
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<cy.agorise.crystalwallet.util.CircularImageView
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android:id="@+id/gravatar"
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android:layout_width="60dp"
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android:layout_height="60dp"
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android:src="@drawable/gravtr"
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android:src="@drawable/ken_code_gravatar"
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android:layout_marginStart="32dp"
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android:layout_marginTop="90dp"
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app:layout_constraintStart_toStartOf="parent"
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@ -129,6 +129,16 @@
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app:layout_constraintEnd_toEndOf="parent"
|
||||
app:layout_constraintTop_toTopOf="@+id/etAmount" />
|
||||
|
||||
<View
|
||||
android:id="@+id/viewSpinner"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="3dp"
|
||||
android:layout_marginTop="5dp"
|
||||
android:background="@color/gray"
|
||||
app:layout_constraintEnd_toEndOf="@+id/spAsset"
|
||||
app:layout_constraintStart_toStartOf="@+id/spAsset"
|
||||
app:layout_constraintTop_toBottomOf="@id/spAsset" />
|
||||
|
||||
<TextView
|
||||
android:id="@+id/tvAssetError"
|
||||
android:layout_width="0dp"
|
||||
|
|
37
app/src/main/res/values/attrs.xml
Normal file
37
app/src/main/res/values/attrs.xml
Normal file
|
@ -0,0 +1,37 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
|
||||
<!-- CircularImageView Custom Styling -->
|
||||
<declare-styleable name="CircularImageView">
|
||||
|
||||
<!-- Whether or not to draw a circular border around the image. -->
|
||||
<attr name="civ_border" format="boolean"/>
|
||||
<!-- The color of the border draw around the image. (if enabled) -->
|
||||
<attr name="civ_borderColor" format="color"/>
|
||||
<!-- Makes the border this pixels wide. (if enabled) -->
|
||||
<attr name="civ_borderWidth" format="dimension"/>
|
||||
<!-- Whether or not to draw a selector on this view upon touch events. -->
|
||||
<attr name="civ_selector" format="boolean"/>
|
||||
<!-- The color of the selector draw on top of the image upon touch events. (if enabled) -->
|
||||
<attr name="civ_selectorColor" format="color"/>
|
||||
<!-- The color of the selector stroke drawn around the image upon touch events. Be sure to provide some opacity. (if enabled) -->
|
||||
<attr name="civ_selectorStrokeColor" format="color"/>
|
||||
<!-- The selector stroke drawn around the image upon touch events this pixels wide. (if enabled) -->
|
||||
<attr name="civ_selectorStrokeWidth" format="dimension"/>
|
||||
<!-- Whether or not to draw a shadow around your circular image. -->
|
||||
<attr name="civ_shadow" format="boolean"/>
|
||||
<!-- The radius for the shadow to extend to. (if enabled) -->
|
||||
<attr name="civ_shadowRadius" format="float"/>
|
||||
<!-- Horizontal shadow offset. (if enabled) -->
|
||||
<attr name="civ_shadowDx" format="float"/>
|
||||
<!-- Vertical shadow offset. (if enabled) -->
|
||||
<attr name="civ_shadowDy" format="float"/>
|
||||
<!-- The color of the shadow drawn around your circular image. (if enabled) -->
|
||||
<attr name="civ_shadowColor" format="color"/>
|
||||
</declare-styleable>
|
||||
|
||||
<declare-styleable name="CircularImageViewStyle">
|
||||
<attr name="circularImageViewDefault" format="reference"/>
|
||||
</declare-styleable>
|
||||
|
||||
</resources>
|
Loading…
Reference in a new issue