92 lines
3.3 KiB
C
92 lines
3.3 KiB
C
#pragma once
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#include "libp2p/net/stream.h"
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#include "libp2p/conn/session.h"
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/***
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* An implementation of the libp2p multistream
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*
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* NOTE: This is a severe twist on (break from?) what is multistream. In the GO code,
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* multistream does the initial connection, and has a list of protocols that
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* do the work. Here, we've gotten rid of the protocols for now, in order to
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* get things working. We're passing around DHT messages for now.
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*
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* So in short, much of this will change. But for now, think of it as a Proof of Concept.
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*/
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struct MultistreamContext {
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struct Libp2pVector* handlers;
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};
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/***
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* The handler to handle calls to the protocol
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* @param stream_context the context
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* @returns the protocol handler
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*/
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struct Libp2pProtocolHandler* libp2p_net_multistream_build_protocol_handler(void* handler_vector);
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/**
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* Sends the protocol header to the remote
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* @param context the context
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* @returns true(1) on success, otherwise false(0)
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*/
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int libp2p_net_multistream_send_protocol(struct SessionContext *context);
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/**
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* Read from a multistream socket
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* @param socket_fd the socket file descriptor
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* @param data the data to send
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* @param data_length the length of the data
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* @param timeout_secs number of seconds before read gives up. Will return 0 data length.
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* @returns the number of bytes written
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*/
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int libp2p_net_multistream_read(void* stream_context, unsigned char** data, size_t* data_length, int timeout_secs);
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/**
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* Write to an open multistream host
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* @param socket_fd the socket file descriptor
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* @param results where to put the results. NOTE: this memory is allocated
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* @param results_size the size of the results in bytes
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* @returns true(1) on success, otherwise false(0)
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*/
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int libp2p_net_multistream_write(void* stream_context, const unsigned char* data, size_t data_size);
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/**
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* Connect to a multistream host, and this includes the multistream handshaking.
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* @param hostname the host
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* @param port the port
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* @returns the Stream struct, or NULL on error
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*/
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struct Stream* libp2p_net_multistream_connect(const char* hostname, int port);
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/**
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* Connect to a multistream host, and this includes the multistream handshaking.
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* @param hostname the host
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* @param port the port
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* @param timeout_secs number of secs before timeout
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* @returns the socket file descriptor of the connection, or -1 on error
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*/
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struct Stream* libp2p_net_multistream_connect_with_timeout(const char* hostname, int port, int timeout_secs);
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/**
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* Negotiate the multistream protocol by sending and receiving the protocol id. This is a server side function.
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* Servers should send the protocol ID, and then expect it back.
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* NOTE: the SessionContext should already contain the connected stream. If not, use
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* libp2p_net_multistream_connect instead of this method.
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*
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* @param session the struct Session, which contains all the context info
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* @returns true(1) on success, or false(0)
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*/
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int libp2p_net_multistream_negotiate(struct SessionContext* session);
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/**
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* Expect to read a message, and follow its instructions
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* @param fd the socket file descriptor
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* @returns true(1) on success, false(0) if not
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*/
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struct KademliaMessage* libp2p_net_multistream_get_message(struct Stream* stream);
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struct Stream* libp2p_net_multistream_stream_new(int socket_fd, const char* ip, int port);
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void libp2p_net_multistream_stream_free(struct Stream* stream);
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