48 lines
1.3 KiB
C
48 lines
1.3 KiB
C
#pragma once
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/**
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* An interface in front of various streams
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*/
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struct Stream {
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/**
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* A generic socket descriptor
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*/
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void* socket_descriptor;
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struct MultiAddress *address;
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/**
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* Reads from the stream
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* @param stream the stream context (usually a SessionContext pointer)
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* @param buffer where to put the results
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* @param bytes_read how many bytes were read
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* @param timeout_secs number of seconds before a timeout
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* @returns true(1) on success, false(0) otherwise
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*/
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int (*read)(void* stream_context, unsigned char** buffer, size_t* bytes_read, int timeout_secs);
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/**
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* Writes to a stream
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* @param stream the stream context
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* @param buffer what to write
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* @param how much to write
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* @returns true(1) on success, false(0) otherwise
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*/
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int (*write)(void* stream_context, const unsigned char* buffer, size_t buffer_size);
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/**
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* Closes a stream
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*
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* NOTE: This is also responsible for deallocating the Stream struct
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* @param stream the stream context
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* @returns true(1) on success, otherwise false(0)
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*/
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int (*close)(void* stream_context);
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/***
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* Checks to see if something is waiting on the stream
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*
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* @param stream the stream context
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* @returns true(1) if something is waiting, false(0) otherwise
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*/
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int (*peek)(void* stream_context);
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};
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