#pragma once #include "libp2p/net/stream.h" #include "libp2p/conn/session.h" /*** * An implementation of the libp2p multistream * * NOTE: This is a severe twist on (break from?) what is multistream. In the GO code, * multistream does the initial connection, and has a list of protocols that * do the work. Here, we've gotten rid of the protocols for now, in order to * get things working. We're passing around DHT messages for now. * * So in short, much of this will change. But for now, think of it as a Proof of Concept. */ /** * Read from a multistream socket * @param socket_fd the socket file descriptor * @param data the data to send * @param data_length the length of the data * @param timeout_secs number of seconds before read gives up. Will return 0 data length. * @returns the number of bytes written */ int libp2p_net_multistream_read(void* stream_context, unsigned char** data, size_t* data_length, int timeout_secs); /** * Write to an open multistream host * @param socket_fd the socket file descriptor * @param results where to put the results. NOTE: this memory is allocated * @param results_size the size of the results in bytes * @returns true(1) on success, otherwise false(0) */ int libp2p_net_multistream_write(void* stream_context, const unsigned char* data, size_t data_size); /** * Connect to a multistream host, and this includes the multistream handshaking. * @param hostname the host * @param port the port * @returns the Stream struct, or NULL on error */ struct Stream* libp2p_net_multistream_connect(const char* hostname, int port); /** * Connect to a multistream host, and this includes the multistream handshaking. * @param hostname the host * @param port the port * @param timeout_secs number of secs before timeout * @returns the socket file descriptor of the connection, or -1 on error */ struct Stream* libp2p_net_multistream_connect_with_timeout(const char* hostname, int port, int timeout_secs); /** * Negotiate the multistream protocol by sending and receiving the protocol id. This is a server side function. * Servers should send the protocol ID, and then expect it back. * NOTE: the SessionContext should already contain the connected stream. If not, use * libp2p_net_multistream_connect instead of this method. * * @param session the struct Session, which contains all the context info * @returns true(1) on success, or false(0) */ int libp2p_net_multistream_negotiate(struct SessionContext* session); /** * Expect to read a message, and follow its instructions * @param fd the socket file descriptor * @returns true(1) on success, false(0) if not */ struct KademliaMessage* libp2p_net_multistream_get_message(struct Stream* stream); struct Stream* libp2p_net_multistream_stream_new(int socket_fd, const char* ip, int port); void libp2p_net_multistream_stream_free(struct Stream* stream);