2017-10-23 20:21:50 +00:00
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#pragma once
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#include "libp2p/net/stream.h"
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/***
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* Create a new stream based on a network connection
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* @param fd the handle to the network connection
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* @param ip the IP address of the connection
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* @param port the port of the connection
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* @returns a Stream
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*/
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struct Stream* libp2p_net_connection_new(int fd, char* ip, int port);
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2017-11-02 16:11:50 +00:00
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/***
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* These are put here to allow implementations of struct Stream
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* to use them. They should not be called by external code
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*/
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/**
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* Close a network connection
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* @param stream_context the ConnectionContext
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* @returns true(1) on success, false(0) otherwise
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*/
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int libp2p_net_connection_close(void* stream_context);
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/***
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* Check and see if there is anything waiting on this network connection
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* @param stream_context the ConnectionContext
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* @returns number of bytes waiting, or -1 on error
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*/
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int libp2p_net_connection_peek(void* stream_context);
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/**
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* Read from the network
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* @param stream_context the ConnectionContext
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* @param msg where to put the results
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* @returns true(1) on success, false(0) otherwise
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*/
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int libp2p_net_connection_read(void* stream_context, struct StreamMessage** msg, int timeout_secs);
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/**
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* Reads a certain amount of bytes directly from the stream
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* @param stream_context the context
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* @param buffer where to put the results
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* @param buffer_size the number of bytes to read
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* @param timeout_secs number of seconds before a timeout
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* @returns number of bytes read, or -1 on error
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*/
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int libp2p_net_connection_read_raw(void* stream_context, uint8_t* buffer, int buffer_size, int timeout_secs);
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/**
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* Writes to a stream
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* @param stream the stream context (usually a SessionContext pointer)
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* @param buffer what to write
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* @returns number of bytes written
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*/
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int libp2p_net_connection_write(void* stream_context, struct StreamMessage* msg);
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