c-libp2p/include/libp2p/net/connectionstream.h

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#pragma once
#include "libp2p/net/stream.h"
/***
* Create a new stream based on a network connection
* @param fd the handle to the network connection
* @param ip the IP address of the connection
* @param port the port of the connection
* @returns a Stream
*/
struct Stream* libp2p_net_connection_new(int fd, char* ip, int port);
/***
* These are put here to allow implementations of struct Stream
* to use them. They should not be called by external code
*/
/**
* Close a network connection
* @param stream_context the ConnectionContext
* @returns true(1) on success, false(0) otherwise
*/
int libp2p_net_connection_close(void* stream_context);
/***
* Check and see if there is anything waiting on this network connection
* @param stream_context the ConnectionContext
* @returns number of bytes waiting, or -1 on error
*/
int libp2p_net_connection_peek(void* stream_context);
/**
* Read from the network
* @param stream_context the ConnectionContext
* @param msg where to put the results
* @returns true(1) on success, false(0) otherwise
*/
int libp2p_net_connection_read(void* stream_context, struct StreamMessage** msg, int timeout_secs);
/**
* Reads a certain amount of bytes directly from the stream
* @param stream_context the context
* @param buffer where to put the results
* @param buffer_size the number of bytes to read
* @param timeout_secs number of seconds before a timeout
* @returns number of bytes read, or -1 on error
*/
int libp2p_net_connection_read_raw(void* stream_context, uint8_t* buffer, int buffer_size, int timeout_secs);
/**
* Writes to a stream
* @param stream the stream context (usually a SessionContext pointer)
* @param buffer what to write
* @returns number of bytes written
*/
int libp2p_net_connection_write(void* stream_context, struct StreamMessage* msg);