2017-02-06 22:11:22 +00:00
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#pragma once
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2017-03-19 19:39:48 +00:00
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#define VECTOR_INIT_CAPACITY 4
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//#define VECTOR_INIT(vec) vector vec; vector_init(&vec)
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//#define VECTOR_ADD(vec, item) vector_add(&vec, (void *) item)
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//#define VECTOR_SET(vec, id, item) vector_set(&vec, id, (void *) item)
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//#define VECTOR_GET(vec, type, id) (type) vector_get(&vec, id)
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//#define VECTOR_DELETE(vec, id) vector_delete(&vec, id)
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//#define VECTOR_TOTAL(vec) vector_total(&vec)
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//#define VECTOR_FREE(vec) vector_free(&vec)
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2017-02-06 22:11:22 +00:00
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2017-07-24 15:32:21 +00:00
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/**
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* This is an implementation of a simple vector.
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*
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* NOTE: that items are stored as pointers. So if you free the item
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* after insertion, you will be unable to retrieve it.
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*/
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2017-02-06 22:11:22 +00:00
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struct Libp2pVector {
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2017-07-26 12:37:28 +00:00
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void const** items;
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2017-03-19 19:39:48 +00:00
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int capacity;
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int total;
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2017-02-06 22:11:22 +00:00
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};
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2017-03-19 19:39:48 +00:00
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struct Libp2pVector* libp2p_utils_vector_new(int initial_size);
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int libp2p_utils_vector_total(struct Libp2pVector* in);
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//static void libp2p_utils_vector_resize(struct Libp2pVector *vector, int new_size);
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2017-07-24 15:32:21 +00:00
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/**
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* Add a value to the vector
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* @param vector the vector to add the item to.
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* @param value the value to be added NOTE: this only saves the pointer, it does not copy.
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*/
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2017-07-26 12:37:28 +00:00
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void libp2p_utils_vector_add(struct Libp2pVector *vector, const void * value);
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2017-03-19 19:39:48 +00:00
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void libp2p_utils_vector_set(struct Libp2pVector *vector, int pos, void *value);
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2017-07-26 12:37:28 +00:00
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const void *libp2p_utils_vector_get(struct Libp2pVector *vector, int);
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2017-03-19 19:39:48 +00:00
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void libp2p_utils_vector_delete(struct Libp2pVector *vector, int pos);
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void libp2p_utils_vector_free(struct Libp2pVector *vector);
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