Added the logic to create a new Security Lock pattern and save it encrypted in the preferences, with all used strings translated to Spanish.
This commit is contained in:
parent
e44f4ea6e2
commit
fb329658eb
4 changed files with 102 additions and 8 deletions
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@ -1,6 +1,7 @@
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package cy.agorise.bitsybitshareswallet.fragments
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package cy.agorise.bitsybitshareswallet.fragments
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import android.os.Bundle
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import android.os.Bundle
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import android.preference.PreferenceManager
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import android.view.LayoutInflater
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import android.view.LayoutInflater
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import android.view.View
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import android.view.View
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import android.view.ViewGroup
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import android.view.ViewGroup
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@ -8,7 +9,8 @@ import cy.agorise.bitsybitshareswallet.R
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import kotlinx.android.synthetic.main.dialog_pattern_security_lock.*
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import kotlinx.android.synthetic.main.dialog_pattern_security_lock.*
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import com.andrognito.patternlockview.PatternLockView
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import com.andrognito.patternlockview.PatternLockView
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import com.andrognito.patternlockview.listener.PatternLockViewListener
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import com.andrognito.patternlockview.listener.PatternLockViewListener
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import cy.agorise.bitsybitshareswallet.utils.toast
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import cy.agorise.bitsybitshareswallet.utils.Constants
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import cy.agorise.bitsybitshareswallet.utils.CryptoUtils
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/**
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/**
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@ -25,34 +27,102 @@ class PatternSecurityLockDialog : BaseSecurityLockDialog() {
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return inflater.inflate(R.layout.dialog_pattern_security_lock, container, false)
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return inflater.inflate(R.layout.dialog_pattern_security_lock, container, false)
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}
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}
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private var newPattern = ""
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override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
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override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
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super.onViewCreated(view, savedInstanceState)
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super.onViewCreated(view, savedInstanceState)
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setupScreen()
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setupScreen()
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patternLockView.addPatternLockListener(mPatternLockViewListener)
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patternLockView.addPatternLockListener(mPatternLockViewListener)
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btnClear.setOnClickListener { setupScreen() }
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}
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}
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private val mPatternLockViewListener = object : PatternLockViewListener {
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private val mPatternLockViewListener = object : PatternLockViewListener {
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override fun onStarted() {
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override fun onStarted() {
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context?.toast("Pattern started")
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// Make sure the button is hidden when the user starts a new pattern when it was incorrect
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btnClear.visibility = View.INVISIBLE
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when (currentStep) {
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STEP_SECURITY_LOCK_VERIFY -> {
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// Do something
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}
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STEP_SECURITY_LOCK_CREATE -> {
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tvMessage.text = getString(R.string.msg__release_finger)
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}
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STEP_SECURITY_LOCK_CONFIRM -> {
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tvMessage.text = getString(R.string.msg__release_finger)
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}
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}
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}
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}
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override fun onProgress(progressPattern: List<PatternLockView.Dot>) {
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override fun onProgress(progressPattern: List<PatternLockView.Dot>) {
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tvMessage.text = getString(R.string.msg__release_finger)
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}
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}
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override fun onComplete(pattern: List<PatternLockView.Dot>) {
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override fun onComplete(pattern: List<PatternLockView.Dot>) {
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if (currentStep == STEP_SECURITY_LOCK_VERIFY) {
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// Do something
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} else if (currentStep == STEP_SECURITY_LOCK_CREATE) {
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btnClear.visibility = View.VISIBLE
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if (pattern.size < 4) {
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if (pattern.size < 4) {
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tvMessage.text = getString(R.string.error__connect_at_least_4_dots)
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patternLockView.setViewMode(PatternLockView.PatternViewMode.WRONG)
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patternLockView.setViewMode(PatternLockView.PatternViewMode.WRONG)
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} else {
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tvMessage.text = getString(R.string.text__pattern_recorded)
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patternLockView.setViewMode(PatternLockView.PatternViewMode.CORRECT)
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patternLockView.isInputEnabled = false
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btnNext.isEnabled = true
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newPattern = getStringPattern(pattern)
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btnNext.setOnClickListener {
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currentStep = STEP_SECURITY_LOCK_CONFIRM
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setupScreen()
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}
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}
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} else if (currentStep == STEP_SECURITY_LOCK_CONFIRM) {
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val patternConfirm = getStringPattern(pattern)
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if (patternConfirm != newPattern) {
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tvMessage.text = getString(R.string.error__wront_pattern)
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btnNext.isEnabled = false
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patternLockView.setViewMode(PatternLockView.PatternViewMode.WRONG)
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} else {
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tvMessage.text = getString(R.string.msg__your_new_unlock_pattern)
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patternLockView.isEnabled = false
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patternLockView.setViewMode(PatternLockView.PatternViewMode.CORRECT)
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btnNext.isEnabled = true
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btnNext.setOnClickListener {
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context?.let {
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val encryptedPattern = CryptoUtils.encrypt(it, patternConfirm).trim()
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// Stores the newly selected Pattern, encrypted
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PreferenceManager.getDefaultSharedPreferences(it).edit()
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.putString(Constants.KEY_ENCRYPTED_PIN, encryptedPattern)
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.putInt(Constants.KEY_SECURITY_LOCK_SELECTED, 1).apply() // 1 -> Pattern
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dismiss()
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mCallback?.onPINPatternChanged()
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}
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}
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}
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}
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}
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}
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}
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override fun onCleared() {
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override fun onCleared() {
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context?.toast("Pattern has been cleared")
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}
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}
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}
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}
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/**
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* Converts the given pattern into a string representation of it.
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*/
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private fun getStringPattern(pattern: List<PatternLockView.Dot>): String {
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val sb = StringBuilder()
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for (dot in pattern)
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sb.append(dot.id)
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return sb.toString()
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}
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private fun setupScreen() {
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private fun setupScreen() {
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when (currentStep) {
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when (currentStep) {
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STEP_SECURITY_LOCK_VERIFY -> {
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STEP_SECURITY_LOCK_VERIFY -> {
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@ -63,12 +133,22 @@ class PatternSecurityLockDialog : BaseSecurityLockDialog() {
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STEP_SECURITY_LOCK_CREATE -> {
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STEP_SECURITY_LOCK_CREATE -> {
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tvTitle.text = getString(R.string.title__set_bitsy_screen_lock)
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tvTitle.text = getString(R.string.title__set_bitsy_screen_lock)
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tvSubTitle.text = getString(R.string.msg__set_bitsy_pattern)
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tvSubTitle.text = getString(R.string.msg__set_bitsy_pattern)
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tvMessage.text = getString(R.string.text__draw_an_unlock_pattern)
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patternLockView.clearPattern()
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patternLockView.isInputEnabled = true
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btnClear.visibility = View.INVISIBLE
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btnClear.visibility = View.INVISIBLE
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btnNext.isEnabled = false
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}
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}
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STEP_SECURITY_LOCK_CONFIRM -> {
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STEP_SECURITY_LOCK_CONFIRM -> {
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tvTitle.text = getString(R.string.title__re_enter_your_pin)
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tvTitle.text = getString(R.string.title__re_enter_your_pattern)
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tvSubTitle.text = ""
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tvSubTitle.text = ""
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tvMessage.text = getString(R.string.msg__draw_pattern_confirm)
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tvSubTitle.visibility = View.GONE
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tvSubTitle.visibility = View.GONE
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patternLockView.clearPattern()
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patternLockView.isInputEnabled = true
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btnClear.visibility = View.INVISIBLE
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btnNext.isEnabled = false
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btnNext.text = getString(R.string.btn__confirm)
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}
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}
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}
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}
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}
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}
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android:id="@+id/tvMessage"
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android:id="@+id/tvMessage"
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android:layout_width="match_parent"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_height="wrap_content"
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android:layout_marginTop="@dimen/spacing_same_topic"
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tools:text="Draw an unlock pattern"
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tools:text="Draw an unlock pattern"
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android:textAlignment="center"
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android:textAlignment="center"
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app:layout_constraintBottom_toTopOf="@id/patternLockView"
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app:layout_constraintBottom_toTopOf="@id/patternLockView"
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android:id="@+id/patternLockView"
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android:id="@+id/patternLockView"
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android:layout_width="0dp"
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android:layout_width="0dp"
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android:layout_height="0dp"
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android:layout_height="0dp"
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android:layout_marginBottom="@dimen/spacing_different_topic"
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app:normalStateColor="?android:textColorSecondary"
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app:normalStateColor="?android:textColorSecondary"
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app:correctStateColor="@color/colorPrimary"
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app:correctStateColor="@color/colorPrimary"
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app:wrongStateColor="@color/colorSend"
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app:wrongStateColor="@color/colorSend"
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@ -157,5 +157,12 @@
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<string name="msg__release_finger">Suelta tu dedo al terminar</string>
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<string name="msg__release_finger">Suelta tu dedo al terminar</string>
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<string name="btn__clear">Limpiar</string>
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<string name="btn__clear">Limpiar</string>
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<string name="btn__next">Siguiente</string>
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<string name="btn__next">Siguiente</string>
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<string name="text__draw_an_unlock_pattern">Dibuja un patrón de desbloqueo</string>
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<string name="msg__draw_pattern_confirm">Dibuja tu patrón de nuevo para confirmar</string>
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<string name="btn__confirm">Confirmar</string>
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<string name="msg__your_new_unlock_pattern">Tu nuevo patrón de desbloqueo</string>
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<string name="error__wront_pattern">Patrón incorrecto</string>
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<string name="text__pattern_recorded">Patrón registrado</string>
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<string name="error__connect_at_least_4_dots">Conecta al menos 4 puntos. Intenta de nuevo.</string>
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</resources>
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</resources>
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<string name="msg__release_finger">Release finger when done</string>
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<string name="msg__release_finger">Release finger when done</string>
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<string name="btn__clear">Clear</string>
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<string name="btn__clear">Clear</string>
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<string name="btn__next">Next</string>
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<string name="btn__next">Next</string>
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<string name="text__draw_an_unlock_pattern">Draw an unlock pattern</string>
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<string name="msg__draw_pattern_confirm">Draw pattern again to confirm</string>
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<string name="btn__confirm">Confirm</string>
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<string name="msg__your_new_unlock_pattern">Your new unlock pattern</string>
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<string name="error__wront_pattern">Wrong pattern</string>
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<string name="text__pattern_recorded">Pattern recorded</string>
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<string name="error__connect_at_least_4_dots">Connect at least 4 dots. Try again.</string>
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</resources>
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</resources>
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